

If not, the ghost’s speed will be 1.7 m/s. If an active electronic is nearby, the ghost’s speed will increase to 2.5 m/s. Raiju’s speed is based on the presence of active electronics and the map size. If the player is less than 2.5 meters away, the ghost’s speed will decrease to 0.4 m/s. If the player is more than 6 meters away, the Deogen’s speed will be 3 m/s. If the Revenant loses line of sight (LOS) with a player, it will move at 3 m/s to the last known position of that player and then gradually decrease its speed to 1 m/s over a 2.7s period.ĭeogen’s speed is based on how far the nearest player is away, it will always move towards the nearest player, you cannot hide. However, if it detects a player, its speed will increase to 3 m/s. When not detecting a player, the Revenant’s speed will be 1 m/s. Revenant is a ghost whose speed is based on detecting a player. When mimicking the Thaye, the Mimic will choose a random age and will stay that age and speed until it mimics another type of ghost. This means that it can take on the characteristics of other ghosts, making it even more difficult for players to predict its movements. Mimic is another unique ghost in Phasmophobia, as it has the ability to mimic the speed and abilities of other ghosts. This means that players will have to adapt to the different speeds of the twins, making it more difficult to predict and outmaneuver them. These speeds change based on which twin is hunting, which can change every hunt. One twin will have 10% more speed than the other, while the other will have 10% less. The Twins are a unique ghost in Phasmophobia, as they are two separate entities that can be hunted at the same time. If not, its speed will be 1.7 m/s, this speed will also increase with LOS. If the Jinn has LOS with a player, that player is further than 3 meters away, and the fuse box is on, its speed will be 2.5 m/s. Jinn’s speed is based on LOS with the player and the status of the fuse box. However, if the room temperature falls to <0☌ (32☏), the ghost’s speed will increase to 2.7 m/s. For example, if the room temperature is >15☌ (59☏), the Hauntu’s speed will be 1.4 m/s. It will be the slowest in the warmest room.

The ghost’s room is usually the coldest room in the map, in that location Hauntu move the fastest. Hauntu is another ghost whose speed is based on the room temperature. Every 1-2 minutes, the ghost will try to grow older, decreasing its speed by 0.175 m/s. At the beginning of the game, the Thaye’s speed is 2.75 m/s. Next, there’s the Thaye, which is unique in that its speed is based on how “old” it is. The Moroi’s speed also increases with line of sight (LOS), with a maximum speed of 3.71 m/s if it has LOS. However, if the average sanity falls to 25%-30%, the ghost’s speed will increase to 1.832 m/s. For example, if the average sanity is ≥45%, the ghost will move at 1.5 m/s. The higher the team’s average sanity, the slower the Moroi will move. This ghost’s speed is based on the average team sanity. This article will discuss the different ghost speeds in the game and how they are affected by different conditions.įirst, let’s take a look at the Moroi. Some ghosts have unique speed mechanics that are based on certain conditions, while others have a base speed that can be increased by certain factors. In Phasmophobia, ghosts come in all shapes and sizes, with different abilities and speeds.
