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Spellhunter
Spellhunter








Secrets Choice: the defensive secrets are the important ones.

spellhunter

No Eaglehorn Bow: although it has synergy with the secrets, I don't really want to take any damage hitting with the hero, defensive classes will hardly-ever trigger secrets anyway, and overriding my own candleshot is bad - I want candleshot hanging around. That's the Spell Hunter I use for laddering for quite a while, top 25 EU september & July, Top 4 EU Playoffs and part of my Fall Championship lineup - so it sure provides results in exchange for dedication!Ī few words about the differences from most versions that used to be popular: The bad secrets are so bad and a 5 mana 4/4 that draws a few weak cards isn't anything impressive in many matchups. I do agree with this version over the Subject 9 and beast version depending on the meta, though. Candleshot is great, but I'd much rather just kill a Fledgling for half a card, 3 mana and 3 damage than let it sit around while I peck at it with Candleshot. Weapons are basically the best way to combat aggressive decks early in the game because those creatures are going to hit you anyway. The "don't want to take damage hitting minions" argument is a bit silly. They only have so many answers to your build-a-beasts. Control warrior will just sit back all game and never trigger it, but other control decks usually do need to do some minion combat to survive or eventually pressure you for the kill. I've won plenty of control games thanks to each basically being a slow pyroblast or better if they just trigger 1-2 secrets. I've played a lot of secret hunter and spell hunter, and I don't think I can get behind the lack of bows. With combo decks around and relatively few real fatigue decks (that tend to loose to rexxar) it should not be something you plan for in deciding what deck to take. Yes sometimes you can't beat a control warrior fast enough with Rexxar but I would be surprised if more then once every 25 games goes to fatigue and wasn't lost beforehand. Spell Hunter is also slightly better at playing to fatigue since you don't draw 5 extra cards.įatigue is often unrelevant. So the main aspect should be drawing Rexxar, and Subject 9 thins your deck so much, drawing Rexxar is way more consistent in Secret then in Spell hunter against matches that go long. A lower curve will often even help you to keep your hand from being to full. So once you've drawn and played Rexxar, both decks play out quite the same. Why is Spell Hunter a better Rexxar deck? In my experience DK Rexxar can fill most of your turns completely with only a bit of spare mana left (for a secret or something like that). Spell Hunter is a better DK Rexxar deck, Secret Hunter has higher early-game tempo. Quality content includes thorough deck analysis based on extensive and well documented play testing in a competitive environment, in depth card analysis, etc.īefore submitting a thread, ensure your topic or question doesn't belong in one of following threads:

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Spellhunter